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  3. Sports Tech Market

Sports Technology Market by Product Type (Wearable Devices, Smart Sports Equipment, Sports Analytics Platforms, eSports & Gaming Technology, and Stadium & Venue Technology), Technology (AI/ML, IoT, AR/VR, Cloud, and Blockchain), Application (Performance Monitoring, Fitness Tracking, Fan Engagement, Injury Prevention, and Sports Betting & Fantasy), End User (Professional Teams, Athletes, Consumers, Training Centers, and Media & Broadcasters), and Region — Market Size, Innovation Trends, Digital Transformation Insights, Competitive Landscape, and Forecast to 2032

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